Added Comments

Added ability to hold shift and skip the terrain generation when loading
Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
This commit is contained in:
iDunnoDev
2022-06-13 16:41:25 +01:00
committed by iDunnoDev
parent 51afdeecbd
commit 616f68bf8b
40 changed files with 468 additions and 51 deletions

View File

@ -1,6 +1,7 @@
#pragma once
#include "DirectXCore.h"
// Class for holding the global lighting settings, this saves having to go through every node to change these values
class GlobalLighting
{
public: