Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
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@ -28,9 +28,9 @@ private:
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float _boostStep = 0.5f;
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float _boostMax = 5.0f;
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float _flySpeed;
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float _turnSpeed;
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int _invertPitch;
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float _flySpeed = 0.0f;
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float _turnSpeed = 0.0f;
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int _invertPitch = 0;
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float _currentRotation = 0.0f;
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float _currentSideRotation = 0.0f;
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@ -43,6 +43,8 @@ private:
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shared_ptr<ObjectNode> _currentPlayerObject;
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bool _noClutter = false;
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void GetCurrentControlInputs();
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void ResetCurrentControlInputs();
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void GenerateClutter();
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