Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
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@ -3,6 +3,7 @@
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#include "SharedMethods.h"
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#include "TerrainNode.h"
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// Height map terrain node, contains the methods needed to generate a terrain node with the given weird height map
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class HeightMapTerrainNode : public TerrainNode
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{
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public:
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