Added Comments

Added ability to hold shift and skip the terrain generation when loading
Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
This commit is contained in:
iDunnoDev
2022-06-13 16:41:25 +01:00
committed by iDunnoDev
parent 51afdeecbd
commit 616f68bf8b
40 changed files with 468 additions and 51 deletions

View File

@ -3,6 +3,7 @@
#include "SharedMethods.h"
#include "TerrainNode.h"
// Height map terrain node, contains the methods needed to generate a terrain node with the given weird height map
class HeightMapTerrainNode : public TerrainNode
{
public: