Added Comments

Added ability to hold shift and skip the terrain generation when loading
Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
This commit is contained in:
iDunnoDev
2022-06-13 16:41:25 +01:00
committed by iDunnoDev
parent 51afdeecbd
commit 616f68bf8b
40 changed files with 468 additions and 51 deletions

View File

@ -1,6 +1,9 @@
#pragma once
#include "DirectXCore.h"
// The object node contains all of the methods and variables needed to move a node using pitch, yaw, roll, and the directions
// It should be inherited by another node so that it doesnt interupt with the normal rendering functions and saves us having to
// duplicate code for every time, it also allows the child classes to be accessed by the ObjectNode type when needed
class ObjectNode
{
public: