Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
This commit is contained in:
@ -1,6 +1,9 @@
|
||||
#pragma once
|
||||
#include "DirectXCore.h"
|
||||
|
||||
// The object node contains all of the methods and variables needed to move a node using pitch, yaw, roll, and the directions
|
||||
// It should be inherited by another node so that it doesnt interupt with the normal rendering functions and saves us having to
|
||||
// duplicate code for every time, it also allows the child classes to be accessed by the ObjectNode type when needed
|
||||
class ObjectNode
|
||||
{
|
||||
public:
|
||||
|
Reference in New Issue
Block a user