Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
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@ -71,6 +71,7 @@ SceneNodePointer SceneGraph::Find(wstring name)
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for (SceneNodePointer& currentSceneGraphPtr : _children)
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{
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foundValue = currentSceneGraphPtr->Find(name);
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// Keep going til we find a value, then break the loop all the way down
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if (foundValue != nullptr)
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{
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break;
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