Added Comments

Added ability to hold shift and skip the terrain generation when loading
Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
This commit is contained in:
iDunnoDev
2022-06-13 16:41:25 +01:00
committed by iDunnoDev
parent 51afdeecbd
commit 616f68bf8b
40 changed files with 468 additions and 51 deletions

View File

@ -71,6 +71,7 @@ SceneNodePointer SceneGraph::Find(wstring name)
for (SceneNodePointer& currentSceneGraphPtr : _children)
{
foundValue = currentSceneGraphPtr->Find(name);
// Keep going til we find a value, then break the loop all the way down
if (foundValue != nullptr)
{
break;