Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
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@ -13,6 +13,7 @@ bool SplitMeshNode::Initialise()
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}
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else
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{
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// Loop the meshes sub meshes to generate the scene graph tree
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Add(AddMeshNode(_mesh->GetRootNode()));
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}
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@ -40,6 +41,7 @@ void SplitMeshNode::Render(void)
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void SplitMeshNode::Shutdown(void)
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{
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// Release the mesh from the resource manager
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_resourceManager->ReleaseMesh(_modelName);
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SceneGraph::Shutdown();
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}
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