Added Comments

Added ability to hold shift and skip the terrain generation when loading
Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
This commit is contained in:
iDunnoDev
2022-06-13 16:41:25 +01:00
committed by iDunnoDev
parent 51afdeecbd
commit 616f68bf8b
40 changed files with 468 additions and 51 deletions

View File

@ -4,6 +4,7 @@
#include "SubMeshRenderer.h"
#include "SubMeshNode.h"
// Class for creating a scenegraph centric split mesh node, that allows for transformation of any of the sub meshes
class SplitMeshNode : public SceneGraph
{
public: