Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
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@ -4,6 +4,7 @@
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#include "SubMeshRenderer.h"
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#include "SubMeshNode.h"
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// Class for creating a scenegraph centric split mesh node, that allows for transformation of any of the sub meshes
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class SplitMeshNode : public SceneGraph
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{
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public:
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