Added Comments
Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
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@ -5,6 +5,7 @@
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#include "Renderer.h"
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#include "Mesh.h"
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// Class for rendering a sub mesh since its different to a normal mesh render
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class SubMeshRenderer : public Renderer
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{
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public:
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