Added the ASSIMP library
Added the files provided for the tutorial Added the SplitMeshNode and SubMeshNode classes
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26
Graphics2/SubMeshNode.cpp
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26
Graphics2/SubMeshNode.cpp
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#include "SubMeshNode.h"
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bool SubMeshNode::Initialise()
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{
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_resourceManager = DirectXFramework::GetDXFramework()->GetResourceManager();
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_renderer = dynamic_pointer_cast<SubMeshRenderer>(_resourceManager->GetRenderer(L"SMR"));
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if (_subMesh == nullptr)
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{
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return false;
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}
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return _renderer->Initialise();
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}
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void SubMeshNode::Shutdown()
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{
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}
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void SubMeshNode::Render()
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{
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_renderer->SetSubMesh(_subMesh);
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_renderer->SetWorldTransformation(XMLoadFloat4x4(&_combinedWorldTransformation));
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_renderer->SetCameraPosition(XMFLOAT4(0.0f, 0.0f, -100.0f, 1.0f));
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_renderer->SetAmbientLight(XMFLOAT4(0.5f, 0.5f, 0.5f, 1.0f));
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_renderer->SetDirectionalLight(XMVectorSet(0.0f, -1.0f, 1.0f, 0.0f), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f));
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_renderer->Render();
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}
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