Added the camera class

Added the DDS Texture Loading for future use
Added the gamepad class for future use
Added first child method to the scenegraph
Added RGB to intensity and lerp methods to the shared methods class
Added the terrain node class with normals
Fixed issue with submeshnode not passing the world transform to the actual meshes
This commit is contained in:
iDunnoDev
2022-04-18 22:33:15 +01:00
committed by iDunnoDev
parent 65255f1321
commit 7a57c73ac3
47 changed files with 4323 additions and 91 deletions

41
Graphics2/Camera.h Normal file
View File

@ -0,0 +1,41 @@
#pragma once
#include "core.h"
#include "DirectXCore.h"
class Camera
{
public:
Camera();
~Camera();
void Update();
XMMATRIX GetViewMatrix();
XMVECTOR GetCameraPosition();
XMFLOAT4 GetRawCameraPosition();
void SetCameraPosition(float x, float y, float z);
void SetPitch(float pitch);
void SetTotalPitch(float pitch);
float GetPitch() const;
void SetYaw(float yaw);
void SetTotalYaw(float yaw);
float GetYaw() const;
void SetRoll(float roll);
void SetTotalRoll(float roll);
float GetRoll() const;
void SetLeftRight(float leftRight);
void SetForwardBack(float forwardBack);
private:
XMFLOAT4 _cameraPosition;
XMFLOAT4X4 _viewMatrix;
float _moveLeftRight;
float _moveForwardBack;
float _cameraYaw;
float _cameraPitch;
float _cameraRoll;
};