7a57c73ac3170dc6397fc6e9bb059a3a10e76793

Added the DDS Texture Loading for future use Added the gamepad class for future use Added first child method to the scenegraph Added RGB to intensity and lerp methods to the shared methods class Added the terrain node class with normals Fixed issue with submeshnode not passing the world transform to the actual meshes
Description
A uni project to fly a plane around a generated landscape, Using DirectX and written in C++
MIT
41 MiB
Languages
C++
68.7%
C
29.9%
HLSL
1.4%