Added the camera class
Added the DDS Texture Loading for future use Added the gamepad class for future use Added first child method to the scenegraph Added RGB to intensity and lerp methods to the shared methods class Added the terrain node class with normals Fixed issue with submeshnode not passing the world transform to the actual meshes
This commit is contained in:
@ -29,13 +29,13 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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@ -48,7 +48,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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@ -144,10 +144,13 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Camera.h" />
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<ClInclude Include="Core.h" />
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<ClInclude Include="DDSTextureLoader.h" />
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<ClInclude Include="DirectXCore.h" />
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<ClInclude Include="Framework.h" />
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<ClInclude Include="DirectXFramework.h" />
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<ClInclude Include="GamePadController.h" />
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<ClInclude Include="Graphics2.h" />
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<ClInclude Include="HelperFunctions.h" />
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<ClInclude Include="Mesh.h" />
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@ -163,7 +166,9 @@
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<ClInclude Include="SubMeshNode.h" />
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<ClInclude Include="SubMeshRenderer.h" />
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<ClInclude Include="targetver.h" />
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<ClInclude Include="TerrainNode.h" />
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<ClInclude Include="TexturedCubeNode.h" />
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<ClInclude Include="Vector3D.h" />
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<ClInclude Include="WICTextureLoader.h" />
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</ItemGroup>
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<ItemGroup>
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@ -179,8 +184,11 @@
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<Image Include="Textures\woodbox.bmp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Camera.cpp" />
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<ClCompile Include="DDSTextureLoader.cpp" />
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<ClCompile Include="Framework.cpp" />
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<ClCompile Include="DirectXFramework.cpp" />
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<ClCompile Include="GamePadController.cpp" />
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<ClCompile Include="Graphics2.cpp" />
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<ClCompile Include="Mesh.cpp" />
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<ClCompile Include="MeshNode.cpp" />
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@ -191,7 +199,9 @@
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<ClCompile Include="SplitMeshNode.cpp" />
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<ClCompile Include="SubMeshNode.cpp" />
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<ClCompile Include="SubMeshRenderer.cpp" />
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<ClCompile Include="TerrainNode.cpp" />
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<ClCompile Include="TexturedCubeNode.cpp" />
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<ClCompile Include="Vector3D.cpp" />
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<ClCompile Include="WICTextureLoader.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -208,6 +218,16 @@
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<None Include="assimp-vc140-mt.dll" />
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<None Include="zlib.dll" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="TerrainShaders.hlsl">
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<FileType>Document</FileType>
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</Text>
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</ItemGroup>
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<ItemGroup>
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<Text Include="TerrainShadersNoBlend.hlsl">
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<FileType>Document</FileType>
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</Text>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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