Added the camera class

Added the DDS Texture Loading for future use
Added the gamepad class for future use
Added first child method to the scenegraph
Added RGB to intensity and lerp methods to the shared methods class
Added the terrain node class with normals
Fixed issue with submeshnode not passing the world transform to the actual meshes
This commit is contained in:
iDunnoDev authored and iDunnoDev committed 2022-04-18 22:33:15 +01:00
1 parent 65255f1321
commit 7a57c73ac3
47 files changed
+4323 -91

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+23 -3
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@@ -29,13 +29,13 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@@ -48,7 +48,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@@ -144,10 +144,13 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Camera.h" />
<ClInclude Include="Core.h" />
<ClInclude Include="DDSTextureLoader.h" />
<ClInclude Include="DirectXCore.h" />
<ClInclude Include="Framework.h" />
<ClInclude Include="DirectXFramework.h" />
<ClInclude Include="GamePadController.h" />
<ClInclude Include="Graphics2.h" />
<ClInclude Include="HelperFunctions.h" />
<ClInclude Include="Mesh.h" />
@@ -163,7 +166,9 @@
<ClInclude Include="SubMeshNode.h" />
<ClInclude Include="SubMeshRenderer.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="TerrainNode.h" />
<ClInclude Include="TexturedCubeNode.h" />
<ClInclude Include="Vector3D.h" />
<ClInclude Include="WICTextureLoader.h" />
</ItemGroup>
<ItemGroup>
@@ -179,8 +184,11 @@
<Image Include="Textures\woodbox.bmp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Camera.cpp" />
<ClCompile Include="DDSTextureLoader.cpp" />
<ClCompile Include="Framework.cpp" />
<ClCompile Include="DirectXFramework.cpp" />
<ClCompile Include="GamePadController.cpp" />
<ClCompile Include="Graphics2.cpp" />
<ClCompile Include="Mesh.cpp" />
<ClCompile Include="MeshNode.cpp" />
@@ -191,7 +199,9 @@
<ClCompile Include="SplitMeshNode.cpp" />
<ClCompile Include="SubMeshNode.cpp" />
<ClCompile Include="SubMeshRenderer.cpp" />
<ClCompile Include="TerrainNode.cpp" />
<ClCompile Include="TexturedCubeNode.cpp" />
<ClCompile Include="Vector3D.cpp" />
<ClCompile Include="WICTextureLoader.cpp" />
</ItemGroup>
<ItemGroup>
@@ -208,6 +218,16 @@
<None Include="assimp-vc140-mt.dll" />
<None Include="zlib.dll" />
</ItemGroup>
<ItemGroup>
<Text Include="TerrainShaders.hlsl">
<FileType>Document</FileType>
</Text>
</ItemGroup>
<ItemGroup>
<Text Include="TerrainShadersNoBlend.hlsl">
<FileType>Document</FileType>
</Text>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>