Added color gradient for the terrain blend maps
Added terrainBuffer struct Added shared methods to genereate random UV's and intensities Added water to the terrain Added random UV's to the shader Removed the vector3d class since DX can deal with that stuff...
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@ -145,6 +145,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Camera.h" />
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<ClInclude Include="ColorGradient.h" />
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<ClInclude Include="Core.h" />
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<ClInclude Include="DDSTextureLoader.h" />
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<ClInclude Include="DirectXCore.h" />
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@ -152,10 +153,12 @@
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<ClInclude Include="DirectXFramework.h" />
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<ClInclude Include="GamePadController.h" />
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<ClInclude Include="Graphics2.h" />
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<ClInclude Include="HeightMapTerrainNode.h" />
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<ClInclude Include="HelperFunctions.h" />
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<ClInclude Include="Mesh.h" />
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<ClInclude Include="MeshNode.h" />
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<ClInclude Include="MeshRenderer.h" />
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<ClInclude Include="PerlinTerrainNode.h" />
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="ResourceManager.h" />
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@ -168,7 +171,6 @@
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<ClInclude Include="targetver.h" />
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<ClInclude Include="TerrainNode.h" />
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<ClInclude Include="TexturedCubeNode.h" />
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<ClInclude Include="Vector3D.h" />
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<ClInclude Include="WICTextureLoader.h" />
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</ItemGroup>
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<ItemGroup>
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@ -185,14 +187,17 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Camera.cpp" />
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<ClCompile Include="ColorGradient.cpp" />
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<ClCompile Include="DDSTextureLoader.cpp" />
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<ClCompile Include="Framework.cpp" />
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<ClCompile Include="DirectXFramework.cpp" />
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<ClCompile Include="GamePadController.cpp" />
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<ClCompile Include="Graphics2.cpp" />
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<ClCompile Include="HeightMapTerrainNode.cpp" />
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<ClCompile Include="Mesh.cpp" />
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<ClCompile Include="MeshNode.cpp" />
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<ClCompile Include="MeshRenderer.cpp" />
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<ClCompile Include="PerlinTerrainNode.cpp" />
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<ClCompile Include="ResourceManager.cpp" />
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<ClCompile Include="SceneGraph.cpp" />
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<ClCompile Include="SharedMethods.cpp" />
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@ -201,7 +206,6 @@
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<ClCompile Include="SubMeshRenderer.cpp" />
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<ClCompile Include="TerrainNode.cpp" />
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<ClCompile Include="TexturedCubeNode.cpp" />
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<ClCompile Include="Vector3D.cpp" />
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<ClCompile Include="WICTextureLoader.cpp" />
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</ItemGroup>
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<ItemGroup>
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