bc906064e5ab3992cd5712c6e90853715077a1c7

Added terrainBuffer struct Added shared methods to genereate random UV's and intensities Added water to the terrain Added random UV's to the shader Removed the vector3d class since DX can deal with that stuff...
Description
A uni project to fly a plane around a generated landscape, Using DirectX and written in C++
MIT
41 MiB
Languages
C++
68.7%
C
29.9%
HLSL
1.4%