iDunnoDev bc906064e5 Added color gradient for the terrain blend maps
Added terrainBuffer struct
Added shared methods to genereate random UV's and intensities
Added water to the terrain
Added random UV's to the shader
Removed the vector3d class since DX can deal with that stuff...
2022-05-04 14:09:59 +01:00
2022-02-23 12:06:56 +00:00
2022-02-23 12:07:57 +00:00
Description
A uni project to fly a plane around a generated landscape, Using DirectX and written in C++
MIT 41 MiB
Languages
C++ 68.7%
C 29.9%
HLSL 1.4%