Added color gradient for the terrain blend maps
Added terrainBuffer struct Added shared methods to genereate random UV's and intensities Added water to the terrain Added random UV's to the shader Removed the vector3d class since DX can deal with that stuff...
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@ -93,7 +93,13 @@
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<ClInclude Include="DDSTextureLoader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Vector3D.h">
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<ClInclude Include="ColorGradient.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PerlinTerrainNode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="HeightMapTerrainNode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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@ -180,7 +186,13 @@
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<ClCompile Include="DDSTextureLoader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Vector3D.cpp">
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<ClCompile Include="ColorGradient.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PerlinTerrainNode.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="HeightMapTerrainNode.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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