Added color gradient for the terrain blend maps

Added terrainBuffer struct
Added shared methods to genereate random UV's and intensities
Added water to the terrain
Added random UV's to the shader
Removed the vector3d class since DX can deal with that stuff...
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iDunnoDev authored and iDunnoDev committed 2022-05-04 14:09:59 +01:00
1 parent 7a57c73ac3
commit bc906064e5
15 files changed
+597 -254

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