Added follow cam
Added "Controlled" mesh classes Added Global Lighting Class Added Gamepad controls Split terrain nodes into Height and Perlin classes Fixed Splitmesh node stuff
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@ -5,6 +5,7 @@
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#include "ResourceManager.h"
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#include "SceneGraph.h"
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#include "Camera.h"
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#include "GlobalLighting.h"
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class DirectXFramework : public Framework
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{
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@ -34,6 +35,7 @@ public:
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void SetBackgroundColour(XMFLOAT4 backgroundColour);
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inline shared_ptr<Camera> GetCamera() { return _camera; }
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inline shared_ptr<GlobalLighting> GetGlobalLighting() { return _globalLighting; }
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private:
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ComPtr<ID3D11Device> _device;
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@ -60,5 +62,6 @@ private:
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shared_ptr<ResourceManager> _resourceManager;
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shared_ptr<Camera> _camera;
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shared_ptr<GlobalLighting> _globalLighting;
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};
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