Added follow cam
Added "Controlled" mesh classes Added Global Lighting Class Added Gamepad controls Split terrain nodes into Height and Perlin classes Fixed Splitmesh node stuff
This commit is contained in:
@ -102,6 +102,21 @@
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<ClInclude Include="HeightMapTerrainNode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="SkyNode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ControlledSplitMeshNode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ObjectNode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ControlledMeshNode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GlobalLighting.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Graphics2.rc">
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@ -195,6 +210,21 @@
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<ClCompile Include="HeightMapTerrainNode.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="SkyNode.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ControlledSplitMeshNode.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ObjectNode.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ControlledMeshNode.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GlobalLighting.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Text Include="shader.hlsl">
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@ -209,6 +239,9 @@
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<Text Include="TerrainShadersNoBlend.hlsl">
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<Filter>Shaders</Filter>
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</Text>
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<Text Include="SkyShader.hlsl">
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<Filter>Shaders</Filter>
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</Text>
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</ItemGroup>
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<ItemGroup>
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<None Include="assimp-vc140-mt.dll" />
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