Added follow cam
Added "Controlled" mesh classes Added Global Lighting Class Added Gamepad controls Split terrain nodes into Height and Perlin classes Fixed Splitmesh node stuff
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@ -87,4 +87,9 @@ SceneNodePointer SceneGraph::GetFirstChild()
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firstChild = _children.front();
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}
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return firstChild;
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}
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list<SceneNodePointer>& SceneGraph::GetChildren()
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{
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return _children;
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}
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