Files
directx-plane-game/Graphics2/SharedMethods.h
iDunnoDev 7a57c73ac3 Added the camera class
Added the DDS Texture Loading for future use
Added the gamepad class for future use
Added first child method to the scenegraph
Added RGB to intensity and lerp methods to the shared methods class
Added the terrain node class with normals
Fixed issue with submeshnode not passing the world transform to the actual meshes
2022-04-18 22:33:15 +01:00

29 lines
586 B
C++

#pragma once
#include "DirectXFramework.h"
struct CBUFFER
{
XMMATRIX completeTransformation;
XMMATRIX worldTransformation;
XMFLOAT4 cameraPosition;
XMVECTOR lightVector;
XMFLOAT4 lightColor;
XMFLOAT4 ambientColor;
XMFLOAT4 diffuseCoefficient;
XMFLOAT4 specularCoefficient;
float shininess;
float opacity;
float padding[2];
};
namespace SharedMethods
{
XMMATRIX RotateFromPoint(float x, float y, float z, XMMATRIX rotationMatrix);
float RGBValueToIntensity(int value);
float lerp(int a, int b, int p);
float lerp(float a, float b, float p);
};