
Added the DDS Texture Loading for future use Added the gamepad class for future use Added first child method to the scenegraph Added RGB to intensity and lerp methods to the shared methods class Added the terrain node class with normals Fixed issue with submeshnode not passing the world transform to the actual meshes
23 lines
499 B
C++
23 lines
499 B
C++
#pragma once
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#include "DirectXFramework.h"
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#include "SceneGraph.h"
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#include "SubMeshNode.h"
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class SplitMeshNode : public SceneGraph
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{
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public:
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SplitMeshNode(wstring name, wstring modelName) : SceneGraph(name) { _modelName = modelName; }
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bool Initialise(void);
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SceneNodePointer AddMeshNode(shared_ptr<Node> node);
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private:
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shared_ptr<SubMeshRenderer> _renderer;
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wstring _modelName;
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shared_ptr<ResourceManager> _resourceManager;
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shared_ptr<Mesh> _mesh;
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bool _isInit = false;
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};
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