
Added "Controlled" mesh classes Added Global Lighting Class Added Gamepad controls Split terrain nodes into Height and Perlin classes Fixed Splitmesh node stuff
19 lines
322 B
C++
19 lines
322 B
C++
#pragma once
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#include "ObjectNode.h"
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#include "MeshNode.h"
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class ControlledMeshNode : public MeshNode, public ObjectNode
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{
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public:
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ControlledMeshNode(wstring name, wstring modelName);
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void Update(FXMMATRIX& currentWorldTransformation);
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bool Initialise(void);
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XMMATRIX GetWorldTransformation() const;
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private:
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};
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