
Added "Controlled" mesh classes Added Global Lighting Class Added Gamepad controls Split terrain nodes into Height and Perlin classes Fixed Splitmesh node stuff
29 lines
897 B
C++
29 lines
897 B
C++
#include "MeshNode.h"
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bool MeshNode::Initialise()
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{
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_resourceManager = DirectXFramework::GetDXFramework()->GetResourceManager();
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_renderer = dynamic_pointer_cast<MeshRenderer>(_resourceManager->GetRenderer(L"PNT"));
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_mesh = _resourceManager->GetMesh(_modelName);
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if (_mesh == nullptr)
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{
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return false;
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}
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return _renderer->Initialise();
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}
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void MeshNode::Shutdown()
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{
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_resourceManager->ReleaseMesh(_modelName);
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}
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void MeshNode::Render()
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{
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_renderer->SetMesh(_mesh);
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_renderer->SetWorldTransformation(XMLoadFloat4x4(&_combinedWorldTransformation));
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_renderer->SetAmbientLight(DirectXFramework::GetDXFramework()->GetGlobalLighting()->GetAmbientLight());
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_renderer->SetDirectionalLight(DirectXFramework::GetDXFramework()->GetGlobalLighting()->GetDirectionalLightDirection(), DirectXFramework::GetDXFramework()->GetGlobalLighting()->GetDirectionalLightColor());
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_renderer->Render();
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}
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