Initial Commit

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.gitattributes vendored Normal file
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###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

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GoogleGameThing.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "GoogleGameThing", "GoogleGameThing\GoogleGameThing.vbproj", "{E8891FA6-F0A6-4CD0-A7F5-70E384401321}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E8891FA6-F0A6-4CD0-A7F5-70E384401321}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E8891FA6-F0A6-4CD0-A7F5-70E384401321}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E8891FA6-F0A6-4CD0-A7F5-70E384401321}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E8891FA6-F0A6-4CD0-A7F5-70E384401321}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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87
GoogleGameThing/FrmCapture.Designer.vb generated Normal file
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<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()> _
Partial Class FrmCapture
Inherits System.Windows.Forms.Form
'Form overrides dispose to clean up the component list.
<System.Diagnostics.DebuggerNonUserCode()> _
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
Try
If disposing AndAlso components IsNot Nothing Then
components.Dispose()
End If
Finally
MyBase.Dispose(disposing)
End Try
End Sub
'Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
'NOTE: The following procedure is required by the Windows Form Designer
'It can be modified using the Windows Form Designer.
'Do not modify it using the code editor.
<System.Diagnostics.DebuggerStepThrough()> _
Private Sub InitializeComponent()
Me.Label1 = New System.Windows.Forms.Label()
Me.Label2 = New System.Windows.Forms.Label()
Me.Label3 = New System.Windows.Forms.Label()
Me.LblKeySet = New System.Windows.Forms.Label()
Me.SuspendLayout()
'
'Label1
'
Me.Label1.AutoSize = True
Me.Label1.Location = New System.Drawing.Point(12, 9)
Me.Label1.Name = "Label1"
Me.Label1.Size = New System.Drawing.Size(231, 13)
Me.Label1.TabIndex = 0
Me.Label1.Text = "Click to START Capture, and RELEASE to End"
'
'Label2
'
Me.Label2.AutoSize = True
Me.Label2.Location = New System.Drawing.Point(293, 391)
Me.Label2.Name = "Label2"
Me.Label2.Size = New System.Drawing.Size(112, 13)
Me.Label2.TabIndex = 1
Me.Label2.Text = "Press Escape to Save"
'
'Label3
'
Me.Label3.AutoSize = True
Me.Label3.Location = New System.Drawing.Point(12, 391)
Me.Label3.Name = "Label3"
Me.Label3.Size = New System.Drawing.Size(60, 13)
Me.Label3.TabIndex = 2
Me.Label3.Text = "Key set to: "
'
'LblKeySet
'
Me.LblKeySet.AutoSize = True
Me.LblKeySet.Location = New System.Drawing.Point(78, 391)
Me.LblKeySet.Name = "LblKeySet"
Me.LblKeySet.Size = New System.Drawing.Size(0, 13)
Me.LblKeySet.TabIndex = 3
'
'FrmCapture
'
Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)
Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font
Me.ClientSize = New System.Drawing.Size(417, 413)
Me.Controls.Add(Me.LblKeySet)
Me.Controls.Add(Me.Label3)
Me.Controls.Add(Me.Label2)
Me.Controls.Add(Me.Label1)
Me.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow
Me.Name = "FrmCapture"
Me.Text = "Capturing Input"
Me.ResumeLayout(False)
Me.PerformLayout()
End Sub
Friend WithEvents Label1 As Label
Friend WithEvents Label2 As Label
Friend WithEvents Label3 As Label
Friend WithEvents LblKeySet As Label
End Class

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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Public Class FrmCapture
Private _currentActionPointsList As New List(Of Tuple(Of Integer, Integer))() 'List array of x/y points for the current mouse action being created
Private _lastActionPoint As Tuple(Of Integer, Integer) 'The last x/y point that was taken
Private _penColor As New Pen(Color.Black, 2) 'Default pen color for the graphics drawing to use
Private _graphics As Drawing.Graphics 'Loading the graphics interface
Private _selectedKey As Char 'The selected key character for this command
Private _offsetX As Integer 'The mouse offset for X so that we can reset the actions x/y to 0 later
Private _offsetY As Integer 'The mouse offset for Y so that we can reset the actions x/y to 0 later
Private Sub FrmCapture_Load(sender As Object, e As EventArgs) Handles MyBase.Load
_graphics = Me.CreateGraphics()
_selectedKey = Nothing
_offsetX = 0
_offsetY = 0
End Sub
Private Sub FrmCapture_MouseDown(sender As Object, e As MouseEventArgs) Handles Me.MouseDown 'Method to clear the current action if the user tries to redraw it
_currentActionPointsList.Clear()
_graphics.Clear(FrmCapture.DefaultBackColor)
End Sub
Private Sub FrmCapture_Closed(sender As Object, e As EventArgs) Handles Me.Closed
If _selectedKey <> Nothing Then 'Check if the user has selected a key to use for the action otherwise just close the form with no save
Dim name As String = InputBox("Please give this action a name", "Name?", "No Name") 'Ask the user to select a name
If name.Trim = "" Then
name = "No Name"
End If
'Add the action to the actions list on the main form
FrmMain.ChkActions.Items.Add(name & " | " & _selectedKey)
FrmMain.mouseActionList.Add(_selectedKey, _currentActionPointsList)
End If
End Sub
Private Sub FrmCapture_KeyDown(sender As Object, e As KeyEventArgs) Handles Me.KeyDown 'Method to listen for a keypress to set the actions key value
If e.KeyCode = Keys.Escape Then 'If escape is hit then close the form
Me.Close()
ElseIf Char.IsLetter(Chr(e.KeyValue)) Or Char.IsNumber(Chr(e.KeyValue)) Then 'Check if its a letter or number input
_selectedKey = Chr(e.KeyValue)
LblKeySet.Text = Chr(e.KeyValue)
End If
End Sub
Private Sub FrmCapture_MouseMove(sender As Object, e As MouseEventArgs) Handles Me.MouseMove 'Method to listen for mouse movements and to draw the action when the left button is clicked
If e.Button = Windows.Forms.MouseButtons.Left Then 'Wait for the left button to be held down
If _currentActionPointsList.Count > 0 Then 'If the action has already started recording then draw the connecting line
_graphics.DrawLine(_penColor, (_lastActionPoint.Item1 - Me.Location.X), (_lastActionPoint.Item2 - Me.Location.Y), (Cursor.Position.X - Me.Location.X), (Cursor.Position.Y - Me.Location.Y))
Else 'Otherwise set the initial offset values so that we can reset them to 0 and make them relative
_offsetX = Cursor.Position.X
_offsetY = Cursor.Position.Y
End If
'Add the current X and Y to the list and set the "last" value
_currentActionPointsList.Add(Tuple.Create(Cursor.Position.X - _offsetX, Cursor.Position.Y - _offsetY))
_lastActionPoint = Tuple.Create(Cursor.Position.X, Cursor.Position.Y)
End If
End Sub
End Class

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GoogleGameThing/FrmMain.Designer.vb generated Normal file
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<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()>
Partial Class FrmMain
Inherits System.Windows.Forms.Form
'Form overrides dispose to clean up the component list.
<System.Diagnostics.DebuggerNonUserCode()>
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
Try
If disposing AndAlso components IsNot Nothing Then
components.Dispose()
End If
Finally
MyBase.Dispose(disposing)
End Try
End Sub
'Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
'NOTE: The following procedure is required by the Windows Form Designer
'It can be modified using the Windows Form Designer.
'Do not modify it using the code editor.
<System.Diagnostics.DebuggerStepThrough()>
Private Sub InitializeComponent()
Me.components = New System.ComponentModel.Container()
Me.GroupBox1 = New System.Windows.Forms.GroupBox()
Me.CmdPos = New System.Windows.Forms.Button()
Me.lblMousePos = New System.Windows.Forms.Label()
Me.LblLastInput = New System.Windows.Forms.Label()
Me.Label1 = New System.Windows.Forms.Label()
Me.ChkActions = New System.Windows.Forms.ListBox()
Me.CmdExit = New System.Windows.Forms.Button()
Me.CmdRemSel = New System.Windows.Forms.Button()
Me.CmdRecAct = New System.Windows.Forms.Button()
Me.PlayTime = New System.Windows.Forms.Timer(Me.components)
Me.PosSel = New System.Windows.Forms.Timer(Me.components)
Me.TxtCap = New System.Windows.Forms.TextBox()
Me.GroupBox1.SuspendLayout()
Me.SuspendLayout()
'
'GroupBox1
'
Me.GroupBox1.Anchor = CType((((System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Bottom) _
Or System.Windows.Forms.AnchorStyles.Left) _
Or System.Windows.Forms.AnchorStyles.Right), System.Windows.Forms.AnchorStyles)
Me.GroupBox1.Controls.Add(Me.TxtCap)
Me.GroupBox1.Controls.Add(Me.CmdPos)
Me.GroupBox1.Controls.Add(Me.lblMousePos)
Me.GroupBox1.Controls.Add(Me.LblLastInput)
Me.GroupBox1.Controls.Add(Me.Label1)
Me.GroupBox1.Controls.Add(Me.ChkActions)
Me.GroupBox1.Controls.Add(Me.CmdExit)
Me.GroupBox1.Controls.Add(Me.CmdRemSel)
Me.GroupBox1.Controls.Add(Me.CmdRecAct)
Me.GroupBox1.Location = New System.Drawing.Point(12, 12)
Me.GroupBox1.Name = "GroupBox1"
Me.GroupBox1.Size = New System.Drawing.Size(235, 578)
Me.GroupBox1.TabIndex = 1
Me.GroupBox1.TabStop = False
Me.GroupBox1.Text = "Tools"
'
'CmdPos
'
Me.CmdPos.Location = New System.Drawing.Point(3, 464)
Me.CmdPos.Name = "CmdPos"
Me.CmdPos.Size = New System.Drawing.Size(75, 23)
Me.CmdPos.TabIndex = 11
Me.CmdPos.Text = "Set Pos"
Me.CmdPos.UseVisualStyleBackColor = True
'
'lblMousePos
'
Me.lblMousePos.AutoSize = True
Me.lblMousePos.Location = New System.Drawing.Point(84, 469)
Me.lblMousePos.Name = "lblMousePos"
Me.lblMousePos.Size = New System.Drawing.Size(60, 13)
Me.lblMousePos.TabIndex = 10
Me.lblMousePos.Text = "MousePos:"
'
'LblLastInput
'
Me.LblLastInput.AutoSize = True
Me.LblLastInput.Font = New System.Drawing.Font("Microsoft Sans Serif", 50.0!, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, CType(0, Byte))
Me.LblLastInput.Location = New System.Drawing.Point(80, 368)
Me.LblLastInput.Name = "LblLastInput"
Me.LblLastInput.Size = New System.Drawing.Size(73, 76)
Me.LblLastInput.TabIndex = 9
Me.LblLastInput.Text = "[]"
'
'Label1
'
Me.Label1.AutoSize = True
Me.Label1.Font = New System.Drawing.Font("Microsoft Sans Serif", 15.0!, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, CType(0, Byte))
Me.Label1.Location = New System.Drawing.Point(6, 303)
Me.Label1.Name = "Label1"
Me.Label1.Size = New System.Drawing.Size(138, 25)
Me.Label1.TabIndex = 8
Me.Label1.Text = "LAST INPUT"
'
'ChkActions
'
Me.ChkActions.FormattingEnabled = True
Me.ChkActions.Location = New System.Drawing.Point(6, 48)
Me.ChkActions.Name = "ChkActions"
Me.ChkActions.Size = New System.Drawing.Size(223, 199)
Me.ChkActions.TabIndex = 7
'
'CmdExit
'
Me.CmdExit.Dock = System.Windows.Forms.DockStyle.Bottom
Me.CmdExit.Location = New System.Drawing.Point(3, 517)
Me.CmdExit.Name = "CmdExit"
Me.CmdExit.Size = New System.Drawing.Size(229, 58)
Me.CmdExit.TabIndex = 6
Me.CmdExit.Text = "Exit"
Me.CmdExit.UseVisualStyleBackColor = True
'
'CmdRemSel
'
Me.CmdRemSel.Location = New System.Drawing.Point(6, 255)
Me.CmdRemSel.Name = "CmdRemSel"
Me.CmdRemSel.Size = New System.Drawing.Size(223, 23)
Me.CmdRemSel.TabIndex = 5
Me.CmdRemSel.Text = "Remove Selected"
Me.CmdRemSel.UseVisualStyleBackColor = True
'
'CmdRecAct
'
Me.CmdRecAct.Location = New System.Drawing.Point(6, 19)
Me.CmdRecAct.Name = "CmdRecAct"
Me.CmdRecAct.Size = New System.Drawing.Size(223, 23)
Me.CmdRecAct.TabIndex = 3
Me.CmdRecAct.Text = "Record Action"
Me.CmdRecAct.UseVisualStyleBackColor = True
'
'PlayTime
'
Me.PlayTime.Interval = 10
'
'PosSel
'
Me.PosSel.Interval = 5000
'
'TxtCap
'
Me.TxtCap.Location = New System.Drawing.Point(219, 308)
Me.TxtCap.Name = "TxtCap"
Me.TxtCap.Size = New System.Drawing.Size(10, 20)
Me.TxtCap.TabIndex = 12
Me.TxtCap.Visible = False
'
'FrmMain
'
Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!)
Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font
Me.ClientSize = New System.Drawing.Size(259, 602)
Me.Controls.Add(Me.GroupBox1)
Me.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow
Me.MaximizeBox = False
Me.Name = "FrmMain"
Me.Text = "Google Game thing"
Me.GroupBox1.ResumeLayout(False)
Me.GroupBox1.PerformLayout()
Me.ResumeLayout(False)
End Sub
Friend WithEvents GroupBox1 As GroupBox
Friend WithEvents CmdExit As Button
Friend WithEvents CmdRemSel As Button
Friend WithEvents CmdRecAct As Button
Friend WithEvents PlayTime As Timer
Friend WithEvents ChkActions As ListBox
Friend WithEvents Label1 As Label
Friend WithEvents lblMousePos As Label
Friend WithEvents LblLastInput As Label
Friend WithEvents CmdPos As Button
Friend WithEvents PosSel As Timer
Friend WithEvents TxtCap As TextBox
End Class

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="PlayTime.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="PosSel.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>117, 17</value>
</metadata>
</root>

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@ -0,0 +1,71 @@
Public Class FrmMain
Private Declare Sub mouse_event Lib "user32" (ByVal dwFlags As Integer, ByVal dx As Integer, ByVal dy As Integer, ByVal cButtons As Integer, ByVal dwExtraInfo As Integer) 'Grab a reference to the mouse even from the user32 lib in windows so that we can get the position
Public mouseActionList As New Dictionary(Of String, List(Of Tuple(Of Integer, Integer)))() 'A public dictionary to hold the mouse action/keypress details
Public mouseActionStartPosition As Tuple(Of Integer, Integer) 'The start x and y location on the screen for the mouse action to move from
Private _mouseStartPositionSet As Boolean 'Bool to check if the user has set the start mouse position yet or not
Private Sub CmdExit_Click(sender As Object, e As EventArgs) Handles CmdExit.Click 'Quit the app
Me.Close()
End Sub
Private Sub CmdRecAct_Click(sender As Object, e As EventArgs) Handles CmdRecAct.Click
Dim capFrm As New FrmCapture
capFrm.Location = New Point(Me.Location.X - capFrm.Width, Me.Location.Y)
capFrm.ShowDialog()
End Sub
Private Sub CmdRemSel_Click(sender As Object, e As EventArgs) Handles CmdRemSel.Click 'Method for removing mouse actions from the action list
Dim sel_text As String() = ChkActions.SelectedItem.ToString.Split(" | ")
ChkActions.Items.RemoveAt(ChkActions.SelectedIndex)
Dim char_key As Char = sel_text.Last()
mouseActionList.Remove(char_key)
End Sub
Private Sub FrmMain_KeyDown(sender As Object, e As KeyEventArgs) Handles Me.KeyDown 'Send the mouse action to the mouse lib to execute the command
If _mouseStartPositionSet = True Then 'Check if the start position has been set so we know where to start the action
If mouseActionList.ContainsKey(Chr(e.KeyValue)) Then 'Check if the keypress is actually in the actions list
LblLastInput.Text = Chr(e.KeyValue)
Cursor.Position = New Point(mouseActionStartPosition.Item1, mouseActionStartPosition.Item2) 'set the mouse position to the start
mouse_event(&H2&, 0, 0, 0, 0) 'Send the left click command
'loop through each point in the action array and set the mouse position
For Each lst_item In mouseActionList.Item(Chr(e.KeyValue))
Cursor.Position = New Point(mouseActionStartPosition.Item1 + lst_item.Item1, mouseActionStartPosition.Item2 + lst_item.Item2)
Threading.Thread.Sleep(1)
Next
mouse_event(&H4&, 0, 0, 0, 0) 'Release the left click
'Set the mouse location back to the app and click to try get focus, click and release the button incase it stuck for some reason, force focus and bring to the front
Cursor.Position = New Point(Me.Location.X, Me.Location.Y)
mouse_event(&H2&, 0, 0, 0, 0)
mouse_event(&H4&, 0, 0, 0, 0)
Me.BringToFront()
Me.Focus()
End If
End If
End Sub
Private Sub FrmMain_Load(sender As Object, e As EventArgs) Handles Me.Load
Me.TopMost = True
Me.KeyPreview = True
_mouseStartPositionSet = False
End Sub
Private Sub CmdPos_Click(sender As Object, e As EventArgs) Handles CmdPos.Click
PosSel.Enabled = True 'Start the timer to listen for the start moust position method
CmdPos.BackColor = Color.Green
End Sub
Private Sub PosSel_Tick(sender As Object, e As EventArgs) Handles PosSel.Tick 'Method that waits for the timer to tick, once it has we get the mouse's current position and sets the start location variable
mouseActionStartPosition = Tuple.Create(Cursor.Position.X, Cursor.Position.Y)
lblMousePos.Text = "Mouse Pos: " & Cursor.Position.X & ":" & Cursor.Position.Y
CmdPos.BackColor = Color.Red
_mouseStartPositionSet = True
PosSel.Enabled = False
End Sub
End Class

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E8891FA6-F0A6-4CD0-A7F5-70E384401321}</ProjectGuid>
<OutputType>WinExe</OutputType>
<StartupObject>GoogleGameThing.My.MyApplication</StartupObject>
<RootNamespace>GoogleGameThing</RootNamespace>
<AssemblyName>GoogleGameThing</AssemblyName>
<FileAlignment>512</FileAlignment>
<MyType>WindowsForms</MyType>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<DefineDebug>true</DefineDebug>
<DefineTrace>true</DefineTrace>
<OutputPath>bin\Debug\</OutputPath>
<DocumentationFile>GoogleGameThing.xml</DocumentationFile>
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<DefineDebug>false</DefineDebug>
<DefineTrace>true</DefineTrace>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DocumentationFile>GoogleGameThing.xml</DocumentationFile>
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
</PropertyGroup>
<PropertyGroup>
<OptionExplicit>On</OptionExplicit>
</PropertyGroup>
<PropertyGroup>
<OptionCompare>Binary</OptionCompare>
</PropertyGroup>
<PropertyGroup>
<OptionStrict>Off</OptionStrict>
</PropertyGroup>
<PropertyGroup>
<OptionInfer>On</OptionInfer>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>My Project\app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>AppIcon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Drawing.Design" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup>
<Import Include="Microsoft.VisualBasic" />
<Import Include="System" />
<Import Include="System.Collections" />
<Import Include="System.Collections.Generic" />
<Import Include="System.Data" />
<Import Include="System.Drawing" />
<Import Include="System.Diagnostics" />
<Import Include="System.Windows.Forms" />
<Import Include="System.Linq" />
<Import Include="System.Xml.Linq" />
<Import Include="System.Threading.Tasks" />
</ItemGroup>
<ItemGroup>
<Compile Include="FrmCapture.Designer.vb">
<DependentUpon>FrmCapture.vb</DependentUpon>
</Compile>
<Compile Include="FrmCapture.vb">
<SubType>Form</SubType>
</Compile>
<Compile Include="FrmMain.vb">
<SubType>Form</SubType>
</Compile>
<Compile Include="FrmMain.Designer.vb">
<DependentUpon>FrmMain.vb</DependentUpon>
<SubType>Form</SubType>
</Compile>
<Compile Include="My Project\AssemblyInfo.vb" />
<Compile Include="My Project\Application.Designer.vb">
<AutoGen>True</AutoGen>
<DependentUpon>Application.myapp</DependentUpon>
</Compile>
<Compile Include="My Project\Resources.Designer.vb">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="My Project\Settings.Designer.vb">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="FrmCapture.resx">
<DependentUpon>FrmCapture.vb</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FrmMain.resx">
<DependentUpon>FrmMain.vb</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="My Project\Resources.resx">
<Generator>VbMyResourcesResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.vb</LastGenOutput>
<CustomToolNamespace>My.Resources</CustomToolNamespace>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="My Project\app.manifest" />
<None Include="My Project\Application.myapp">
<Generator>MyApplicationCodeGenerator</Generator>
<LastGenOutput>Application.Designer.vb</LastGenOutput>
</None>
<None Include="My Project\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<CustomToolNamespace>My</CustomToolNamespace>
<LastGenOutput>Settings.Designer.vb</LastGenOutput>
</None>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="AppIcon.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,38 @@
'------------------------------------------------------------------------------
' <auto-generated>
' This code was generated by a tool.
' Runtime Version:4.0.30319.42000
'
' Changes to this file may cause incorrect behavior and will be lost if
' the code is regenerated.
' </auto-generated>
'------------------------------------------------------------------------------
Option Strict On
Option Explicit On
Namespace My
'NOTE: This file is auto-generated; do not modify it directly. To make changes,
' or if you encounter build errors in this file, go to the Project Designer
' (go to Project Properties or double-click the My Project node in
' Solution Explorer), and make changes on the Application tab.
'
Partial Friend Class MyApplication
<Global.System.Diagnostics.DebuggerStepThroughAttribute()> _
Public Sub New()
MyBase.New(Global.Microsoft.VisualBasic.ApplicationServices.AuthenticationMode.Windows)
Me.IsSingleInstance = true
Me.EnableVisualStyles = true
Me.SaveMySettingsOnExit = true
Me.ShutDownStyle = Global.Microsoft.VisualBasic.ApplicationServices.ShutdownMode.AfterMainFormCloses
End Sub
<Global.System.Diagnostics.DebuggerStepThroughAttribute()> _
Protected Overrides Sub OnCreateMainForm()
Me.MainForm = Global.GoogleGameThing.FrmMain
End Sub
End Class
End Namespace

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<MyApplicationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<MySubMain>true</MySubMain>
<MainForm>FrmMain</MainForm>
<SingleInstance>true</SingleInstance>
<ShutdownMode>0</ShutdownMode>
<EnableVisualStyles>true</EnableVisualStyles>
<AuthenticationMode>0</AuthenticationMode>
<SaveMySettingsOnExit>true</SaveMySettingsOnExit>
</MyApplicationData>

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@ -0,0 +1,35 @@
Imports System
Imports System.Reflection
Imports System.Runtime.InteropServices
' General Information about an assembly is controlled through the following
' set of attributes. Change these attribute values to modify the information
' associated with an assembly.
' Review the values of the assembly attributes
<Assembly: AssemblyTitle("WindowsApplication1")>
<Assembly: AssemblyDescription("")>
<Assembly: AssemblyCompany("")>
<Assembly: AssemblyProduct("WindowsApplication1")>
<Assembly: AssemblyCopyright("Copyright © 2016")>
<Assembly: AssemblyTrademark("")>
<Assembly: ComVisible(False)>
'The following GUID is for the ID of the typelib if this project is exposed to COM
<Assembly: Guid("65324df1-346a-4c7a-9f95-d53e6f027d6d")>
' Version information for an assembly consists of the following four values:
'
' Major Version
' Minor Version
' Build Number
' Revision
'
' You can specify all the values or you can default the Build and Revision Numbers
' by using the '*' as shown below:
' <Assembly: AssemblyVersion("1.0.*")>
<Assembly: AssemblyVersion("1.0.0.0")>
<Assembly: AssemblyFileVersion("1.0.0.0")>

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@ -0,0 +1,63 @@
'------------------------------------------------------------------------------
' <auto-generated>
' This code was generated by a tool.
' Runtime Version:4.0.30319.42000
'
' Changes to this file may cause incorrect behavior and will be lost if
' the code is regenerated.
' </auto-generated>
'------------------------------------------------------------------------------
Option Strict On
Option Explicit On
Imports System
Namespace My.Resources
'This class was auto-generated by the StronglyTypedResourceBuilder
'class via a tool like ResGen or Visual Studio.
'To add or remove a member, edit your .ResX file then rerun ResGen
'with the /str option, or rebuild your VS project.
'''<summary>
''' A strongly-typed resource class, for looking up localized strings, etc.
'''</summary>
<Global.System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0"), _
Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _
Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
Global.Microsoft.VisualBasic.HideModuleNameAttribute()> _
Friend Module Resources
Private resourceMan As Global.System.Resources.ResourceManager
Private resourceCulture As Global.System.Globalization.CultureInfo
'''<summary>
''' Returns the cached ResourceManager instance used by this class.
'''</summary>
<Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
Friend ReadOnly Property ResourceManager() As Global.System.Resources.ResourceManager
Get
If Object.ReferenceEquals(resourceMan, Nothing) Then
Dim temp As Global.System.Resources.ResourceManager = New Global.System.Resources.ResourceManager("GoogleGameThing.Resources", GetType(Resources).Assembly)
resourceMan = temp
End If
Return resourceMan
End Get
End Property
'''<summary>
''' Overrides the current thread's CurrentUICulture property for all
''' resource lookups using this strongly typed resource class.
'''</summary>
<Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
Friend Property Culture() As Global.System.Globalization.CultureInfo
Get
Return resourceCulture
End Get
Set
resourceCulture = value
End Set
End Property
End Module
End Namespace

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,73 @@
'------------------------------------------------------------------------------
' <auto-generated>
' This code was generated by a tool.
' Runtime Version:4.0.30319.42000
'
' Changes to this file may cause incorrect behavior and will be lost if
' the code is regenerated.
' </auto-generated>
'------------------------------------------------------------------------------
Option Strict On
Option Explicit On
Namespace My
<Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0"), _
Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
Partial Friend NotInheritable Class MySettings
Inherits Global.System.Configuration.ApplicationSettingsBase
Private Shared defaultInstance As MySettings = CType(Global.System.Configuration.ApplicationSettingsBase.Synchronized(New MySettings()),MySettings)
#Region "My.Settings Auto-Save Functionality"
#If _MyType = "WindowsForms" Then
Private Shared addedHandler As Boolean
Private Shared addedHandlerLockObject As New Object
<Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
Private Shared Sub AutoSaveSettings(ByVal sender As Global.System.Object, ByVal e As Global.System.EventArgs)
If My.Application.SaveMySettingsOnExit Then
My.Settings.Save()
End If
End Sub
#End If
#End Region
Public Shared ReadOnly Property [Default]() As MySettings
Get
#If _MyType = "WindowsForms" Then
If Not addedHandler Then
SyncLock addedHandlerLockObject
If Not addedHandler Then
AddHandler My.Application.Shutdown, AddressOf AutoSaveSettings
addedHandler = True
End If
End SyncLock
End If
#End If
Return defaultInstance
End Get
End Property
End Class
End Namespace
Namespace My
<Global.Microsoft.VisualBasic.HideModuleNameAttribute(), _
Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _
Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute()> _
Friend Module MySettingsProperty
<Global.System.ComponentModel.Design.HelpKeywordAttribute("My.Settings")> _
Friend ReadOnly Property Settings() As Global.GoogleGameThing.My.MySettings
Get
Return Global.GoogleGameThing.My.MySettings.Default
End Get
End Property
End Module
End Namespace

View File

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" UseMySettingsClassName="true">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@ -0,0 +1,76 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel element will disable file and registry virtualization.
Remove this element if your application requires this virtualization for backwards
compatibility.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on and is
is designed to work with. Uncomment the appropriate elements and Windows will
automatically selected the most compatible environment. -->
<!-- Windows Vista -->
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->
<!-- Windows 7 -->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />-->
<!-- Windows 8 -->
<!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />-->
<!-- Windows 8.1 -->
<!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />-->
<!-- Windows 10 -->
<!--<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />-->
</application>
</compatibility>
<!-- Indicates that the application is DPI-aware and will not be automatically scaled by Windows at higher
DPIs. Windows Presentation Foundation (WPF) applications are automatically DPI-aware and do not need
to opt in. Windows Forms applications targeting .NET Framework 4.6 that opt into this setting, should
also set the 'EnableWindowsFormsHighDpiAutoResizing' setting to 'true' in their app.config. -->
<!--
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
</windowsSettings>
</application>
-->
<!-- Enable themes for Windows common controls and dialogs (Windows XP and later) -->
<!--
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
-->
</assembly>

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This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <https://unlicense.org>