Added some faux mouse polling since the movements were creating way too many events (this wasn't an issue in the past with low DPI mice)
Added a check to make sure the user cannot use the same Key twice for actions Added a count down timer update for when a user is setting the start position so they know how long they need to wait Added an offset to the final click in the action so the mouse re-clicks the app window into focus Removed some unused code and Cleaned up some methods
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@ -8,10 +8,10 @@ Imports System.Runtime.InteropServices
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' Review the values of the assembly attributes
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<Assembly: AssemblyTitle("WindowsApplication1")>
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<Assembly: AssemblyDescription("")>
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<Assembly: AssemblyCompany("")>
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<Assembly: AssemblyProduct("WindowsApplication1")>
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<Assembly: AssemblyTitle("Google Game thing")>
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<Assembly: AssemblyDescription("Mouse Action mapper for some of the Google Browser games")>
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<Assembly: AssemblyCompany("iDunnoDev")>
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<Assembly: AssemblyProduct("Google Game thing")>
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<Assembly: AssemblyCopyright("Copyright © 2016")>
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<Assembly: AssemblyTrademark("")>
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@ -31,5 +31,5 @@ Imports System.Runtime.InteropServices
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' by using the '*' as shown below:
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' <Assembly: AssemblyVersion("1.0.*")>
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<Assembly: AssemblyVersion("1.0.0.0")>
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<Assembly: AssemblyFileVersion("1.0.0.0")>
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<Assembly: AssemblyVersion("1.0.1.0")>
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<Assembly: AssemblyFileVersion("1.0.1.0")>
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