Added some faux mouse polling since the movements were creating way too many events (this wasn't an issue in the past with low DPI mice)

Added a check to make sure the user cannot use the same Key twice for actions
Added a count down timer update for when a user is setting the start position so they know how long they need to wait
Added an offset to the final click in the action so the mouse re-clicks the app window into focus
Removed some unused code and Cleaned up some methods
This commit is contained in:
2022-09-29 00:06:54 +01:00
parent bb18cb14ce
commit a2ad5443d5
10 changed files with 177 additions and 38 deletions

View File

@ -8,10 +8,10 @@ Imports System.Runtime.InteropServices
' Review the values of the assembly attributes
<Assembly: AssemblyTitle("WindowsApplication1")>
<Assembly: AssemblyDescription("")>
<Assembly: AssemblyCompany("")>
<Assembly: AssemblyProduct("WindowsApplication1")>
<Assembly: AssemblyTitle("Google Game thing")>
<Assembly: AssemblyDescription("Mouse Action mapper for some of the Google Browser games")>
<Assembly: AssemblyCompany("iDunnoDev")>
<Assembly: AssemblyProduct("Google Game thing")>
<Assembly: AssemblyCopyright("Copyright © 2016")>
<Assembly: AssemblyTrademark("")>
@ -31,5 +31,5 @@ Imports System.Runtime.InteropServices
' by using the '*' as shown below:
' <Assembly: AssemblyVersion("1.0.*")>
<Assembly: AssemblyVersion("1.0.0.0")>
<Assembly: AssemblyFileVersion("1.0.0.0")>
<Assembly: AssemblyVersion("1.0.1.0")>
<Assembly: AssemblyFileVersion("1.0.1.0")>