Initial Commit

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2025-07-05 13:32:33 +01:00
commit d4084fa60f
46 changed files with 3299 additions and 0 deletions

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meshes/ida_collisions.gd Normal file
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extends CharacterBody3D
func _physics_process(delta: float) -> void:
var hasCollision = move_and_collide(velocity * delta)
if hasCollision:
if hasCollision.get_collider().has_method("playerHit"):
hasCollision.get_collider().playerHit()