8 lines
244 B
GDScript
8 lines
244 B
GDScript
extends CharacterBody3D
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func _physics_process(delta: float) -> void:
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var hasCollision = move_and_collide(velocity * delta)
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if hasCollision:
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if hasCollision.get_collider().has_method("playerHit"):
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hasCollision.get_collider().playerHit()
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