Week5 [26/10]
Added the Z Access to the Matrix class Added the Identity Matrix Method to the Matrix Class Added MD2Loader Class Added Model Class Added Polygon Class Added Clear Viewport Method to Rasterizer Added Z Axis to the Vertex Class Updated Transformation Matrices to pass a matrix back so that we can do the multiplication at once
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Polygon3D.h
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20
Polygon3D.h
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#pragma once
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class Polygon3D
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{
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public:
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Polygon3D();
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Polygon3D(int index0, int index1, int index2);
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Polygon3D(const Polygon3D& other);
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~Polygon3D();
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int GetIndex(int index) const;
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Polygon3D& operator= (const Polygon3D& rhs);
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private:
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int _indices[3];
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void Copy(const Polygon3D& other);
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};
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