
Added Camera Class Added *= operator to the matrix class Added Transformation Queue vector to the Model Class Added Get Vertex, Polygon and Polygon Vertex methods to the Model Class Added DehomogenizeAllVerticies method to the Model Class Added GetPolygonVertexCount method to Polygon Class Added Ability to have multiple models in a "scene" in the Rasterizer Added DrawWireFrame method to the Rasterizer Class Added Aspect Ratio and View Matrix to the Rasterizer Class Added TransformTools namespace to hold shared transformation functions Added Dehomogenize method to the Vector Class Moved Transformation methods to a new shared name space
48 lines
730 B
C++
48 lines
730 B
C++
#include "Polygon3D.h"
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Polygon3D::Polygon3D() : _indices{ 0 }
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{
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}
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Polygon3D::Polygon3D(int index0, int index1, int index2)
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{
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_indices[0] = index0;
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_indices[1] = index1;
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_indices[2] = index2;
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}
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Polygon3D::Polygon3D(const Polygon3D& other)
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{
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Copy(other);
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}
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Polygon3D::~Polygon3D()
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{
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}
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size_t Polygon3D::GetPolygonVertexCount()
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{
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return sizeof(_indices) / sizeof(_indices[0]);
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}
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int Polygon3D::GetIndex(const int index) const
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{
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return _indices[index];
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}
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Polygon3D& Polygon3D::operator= (const Polygon3D& rhs)
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{
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if (this != &rhs)
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{
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Copy(rhs);
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}
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return *this;
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}
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void Polygon3D::Copy(const Polygon3D& other)
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{
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for (int i = 0; i < sizeof(_indices)/sizeof(_indices[0]); i++)
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{
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_indices[i] = other.GetIndex(i);
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}
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} |