12 Commits

Author SHA1 Message Date
616f68bf8b Added Comments
Added ability to hold shift and skip the terrain generation when loading
Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
2022-06-13 16:41:25 +01:00
51afdeecbd Fixed boats rotation 2022-05-30 00:25:14 +01:00
eeec232821 changes 2022-05-16 14:30:07 +01:00
03329d30ce Added more models
Fixed issue with material only parts of meshs not being rendered
2022-05-14 20:13:55 +01:00
b856b43209 Added better perlin terrain generation
Added function to scatter models onto the terrain
2022-05-11 21:03:19 +01:00
f6bba67897 Added follow cam
Added "Controlled" mesh classes
Added Global Lighting Class
Added Gamepad controls
Split terrain nodes into Height and Perlin classes
Fixed Splitmesh node stuff
2022-05-09 17:50:22 +01:00
bc906064e5 Added color gradient for the terrain blend maps
Added terrainBuffer struct
Added shared methods to genereate random UV's and intensities
Added water to the terrain
Added random UV's to the shader
Removed the vector3d class since DX can deal with that stuff...
2022-05-04 14:09:59 +01:00
7a57c73ac3 Added the camera class
Added the DDS Texture Loading for future use
Added the gamepad class for future use
Added first child method to the scenegraph
Added RGB to intensity and lerp methods to the shared methods class
Added the terrain node class with normals
Fixed issue with submeshnode not passing the world transform to the actual meshes
2022-04-18 22:33:15 +01:00
65255f1321 Added the ASSIMP library
Added the files provided for the tutorial
Added the SplitMeshNode and SubMeshNode classes
2022-03-18 21:26:31 +00:00
6bdfe4569f Initial Upload 2022-02-23 12:07:57 +00:00
1eddb9d36e .gitignore updates 2022-02-23 12:06:56 +00:00
6c660b2726 Initial commit 2022-02-23 12:05:25 +00:00